The goal of DeCheat is to ease the current cheating problem in multiplayer games by providing game developers a platform to share feedback on players globally. We aim to offer an offense history for all registered players, reducing speculation in review processes and increasing decision quality.
The Problem
Cheating remains one of the main issues in multiplayer games. To keep up, many anti‑cheat solutions have become more intrusive, raising privacy and security concerns. At the same time cheaters more and more rely on DMA cards and AI cheats that are extremely hard, if not impossible to detect, and their effectiveness is only increasing.
Current Solutions
Most modern anti‑cheat systems rely on kernel‑level drivers and always‑on monitoring to detect cheaters. While this can be more effective than user‑level anti‑cheats, it also increases the privacy and security risk. Players must trust that the software limits itself to what is necessary and does not introduce vulnerabilities at kernel level.
Cheaters increasingly use DMA hardware or off‑device AI. Because these methods don’t rely on software on the gaming computer, they can be extremely hard to detect. As DMA hardware is becoming cheaper and AI is getting faster and more accurate, detecting cheaters will only become harder and harder.
Another problem players face is that many games limit themselves to Windows, even when they could run on Linux – be it native or through Wine.
As detecting cheaters gets harder, more bans will depend on reports and gameplay reviews. These processes are resource‑intensive and take time, creating backlogs and decreasing legitimate players’ trust in the system. Meanwhile, cheaters can often return quickly by creating a new account.
Our Mission
We believe that in the future, as cheating technology progresses and detection is getting harder and harder, the only way to identifying bad actors will be by reviewing the gameplay - be it by a human or ai. As this is horribly resource intensive and in many cases will just lead to new accounts being made, there has to be another way.
This is where we come into play: Players link their DeCheat account to their game accounts. Game developers decide if a DeCheat account can be linked to multiple game accounts or not.
Developers then report any offenses back to our service: offense, action taken and duration. Other developers can use this information to deal with players accordingly. For example, they can use this to prioritize review queues, queue high‑risk players to monitored or similarly profiled lobbies, or offer verified‑only queues where appropriate. It is important to mention that the handling part is always on the game developers’ side – we only provide the necessary information.
A major feature will be optional ID‑Verification: developers can check whether a DeCheat account has a valid ID verification. This enables high trust queues and prevents cheaters from evading bans by making new accounts. Privacy matters, and we won’t store nor share any personal data. The verification process will result in an ID that identifies a person but does not include any personal data such as name or address.
We want to increase the impact of getting banned